top of page

Films , 2025-26
Personal compositing practices
Done in Nuke, Maya, Photoshop, After Effects

Matchmove & Layout | Nuke / Maya

The camera movement was tracked in Nuke to extract accurate camera motion data. The tracking data was then exported to Maya, where 3D building models were placed and aligned to match the tracked camera.

Additional compositing elements such as fog, lighting adjustments, and graphic overlays were integrated in Nuke to enhance the final shot and blend the CG elements naturally into the environment.

Deep Compositing | Nuke

This shot demonstrates a deep compositing workflow in Nuke. Deep EXR renders of the environment and CG elements were combined using DeepMerge to correctly integrate objects in depth.

Additional passes such as lighting, reflection, and shadow were composited to enhance realism. Elements including clouds and balloons were integrated into the scene while maintaining proper depth relationships.

FX Compositing | Nuke

A Houdini explosion render was composited in Nuke. Shuffle nodes were used to separate pyro and smoke channels, and RGB regions of the explosion were isolated using keyers and adjusted with ColorCorrect nodes to control brightness and color detail.

Grow Exponential was applied to enhance the intensity of specific areas, and the elements were combined using Merge operations. Motion Blur and Camera Shake were added to increase the sense of impact and realism.

Chroma Key & Camera Tracking | Nuke

The actor was extracted using chroma key techniques with IBK Keying to refine the matte.

Camera tracking was used to match the movement of the original footage, allowing a cylinder-based 3D text element to follow the scene naturally.

Grow Exponential was used to create the text animation, and color correction was applied to blend the elements into the shot.

Keying & Integration | Nuke

Keylight was used to remove the green background while carefully refining the matte to preserve fine hair details.

HueCorrect and PxF_KillSpill were used to clean up spill and edge artifacts, and tracking and color correction were applied to integrate the element into the background.

Finally, DasGrain was used to reintroduce grain and match the original plate.

2D Tracking | Nuke​

Tracked the motion of the footage using a 2D Tracker and applied the data through a CornerPin node to place the element onto the surface. Color correction and defocus were used to match the element with the background.
Although simple, 2D tracking is a fundamental technique widely used in VFX compositing.

Planar Tracking | Nuke

Used planar tracking to track the surface movement and applied the data with a CornerPin node to integrate the element into the shot. Roto, color correction, and edge blur were used to improve the integration.
Although basic, planar tracking is an essential technique frequently used in compositing workflows.

bottom of page